The Last of Us

My last console was the original PlayStation. I’ve been a PC gamer since then, up until moving last year and leaving my desktop behind. Playing ‘The Last of Us’ on a PS3 tonight for the first time was a cinematic experience.

The storytelling. The sound design. The camera direction. The score. The use of vibration in the controller to convey certain things. The “cut scenes” are perfectly blended into gameplay, and I got that same feeling I did when playing ‘Bioshock’ for the first time, where I was watching the opening video and then nothing happens for a while. Then I realised the game had kicked in. The opening to ‘The Last of Us’ is that on steroids.

The emotion I felt was very real. The tenseness is on par with any film or TV show, and moreso because you’re in control of a character and the camera. I hesitantly approached each window or door, turning the camera at times so I wasn’t facing the window, avoiding the potential crash of glass. I was projecting my own fear and heightening the suspense due to my paranoid direction.

Even the gameplay tutorial is done in the most minimal, intuitive way possible.

I had to stop playing to write this down. From what I’ve read, I’m guessing my mind will continue to be blown.


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